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Rock Slide
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Devlog
Devlog
February 10, 2020
by
Nicole Polidore
The initial ideas for the 10 second game was to get to point A to point B, solve a puzzle within 10 seconds, or shoot enemies within 10 seconds to get a high score. However, we chose to get from point...
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Postmortem
January 27, 2020
by
Shantanu Nair
What went right: In terms of what was correct, we managed to make a simple, yet interesting platformer out of our main constraint, which was having the game be ten seconds. The task was to create a g...
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