Postmortem


What went right:

In terms of what was correct, we managed to make a simple, yet interesting platformer out of our main constraint, which was having the game be ten seconds.  The task was to create a game that was to be completed in ten seconds, no more. Despite this severe time constraint, our game was still interesting and challenging for those who played it.  

The second thing we did correct was in our controls were fairly simple and anyone could play it whenever they pleased, they just had to be able to move fast enough to complete the game.  The third thing we did correct was the artstyle, we decided to go with a theme and tried to stick to it to the very end, and every element looked unified and nothing was out of place.  

What went wrong:

Some minor things that went wrong was the level layout. The first level seemed harder the second level, so, we should’ve simplified the first one even more. This would help make it more straightforward to learn the main mechanic of the game without the stress and frustration. We noticed there was a bug on level 3 where the player couldn’t jump on the platform after pressing the button.  There could have been more sound effects to the game.

What we learned:

From this experience, we learned how to plan and create a game in a short amount of time allowing us to focus on one mechanic and that a game doesn’t need too much mechanical depth in order to be considered fun. Also, how to deal with some constraints if there were any issues in development.

Next Steps:

We want to add more animation and visual feedback to make the game more attractive and engaging. We want to add more audio feedback and maybe change the soundtrack to be more fitting for a game that is to be completed in a hurry. We would also like to create more levels and obstacles to make it a more intense and challenging game. 

Files

Rock Slide Play in browser
Jan 27, 2020

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