Development Log
Surveillance » Devlog
Feb 13
- Tested out SourceTree
- Started working on the prototype
Feb 18
- Finished the first prototype with only one room
- Added background sprite
Feb 20
- Added sound effects for:
- Player dying
- 4 types of laser
- Reload
- Health pickup
- Key pickup
Feb 23
- Added sprites of the first version of main character
- Created the first map according to the paper prototype
Feb 24
- Created animation clip
- Fixed the bullet destroy mechanic (before it was only destroy on became invisible but not by hitting walls)
- Added player hurt sound effect
- Room transition is almost done
Feb 25
- Mobile control with two joysticks is done
- Room transition is done
Feb 26
- Put prefabs into the rooms
Feb 27
- Added sprites for enemies and the key
- Fixed animation scale
- Added running sound effect
Feb 29
- Created the UI system with placeholders
- Refined room transition
- Fixed the door collider
- Encountered a bug where player slides away in later rooms
Mar 1
- Added door sprite
Mar 2
- Created a second map based on sketch
- Encountered the first merge conflict, switched to a new branch
- Added code detecting which platform the game is on
- Added sound effects for:
- Button click
- Door open/close
- Laser trap
- Adjusted the mobile floating joysticks
- Coded in pitch change when firing bullet
Mar 4
- Coded in sound effect
Mar 5
- Refined sprites
Mar 6
- Map transition is fully functioning
Mar 7
- Added two background music
- Put prefabs into each room in the new map
- Encountered second and third merge conflict
- Enemies have a 10% chance to drop a health pickup upon killed
Mar 8
- Added three other background musics
- Created boss
- Adjusted the difficulty
- Changed the final room to be a large room; boss drops a key when defeated; win game when going through the final door
- Coded background music fade in/out
- Changed the health icon script from disabling when lose health to lower opacity when lose health so that it's easier for player to know that the maximum health point is 3
- Changed UI code
- Changed all colliders that were isTrigger back to isTrigger
- Fixed the weird boss size after the new sprite is added
- Tested on the phone and made some final adjustments
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Surveillance
A top down twin stick shooter set in the future.
Status | Released |
Author | Shantanu Nair |
Genre | Adventure |
Tags | Cyberpunk, Twin Stick Shooter |
More posts
- PostmortemMar 10, 2020
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